#pragma once

#include "serversession.h"

class DBProxyServerSession : public ServerSession
{
	__DECL_SESSIONPOOL(DBProxyServerSession)

public:
	DBProxyServerSession(void);
	virtual ~DBProxyServerSession(void);

	inline virtual eSERVER_TYPE	GetServerType()		{ return GAME_DBPROXY; }
protected:
	virtual VOID			OnRecv( BYTE * pMsg, WORD wSize );
};
